JB PACK CONVERTERTESTING BETA

YOUR PACK. ANOTHER EDITION.

Java in.
Bedrock out.

Your custom items, armor and wings, ready for Bedrock.

Optional ZIP setupItemsAdder, Nexo & manual materials

CustomModelData packs usually need no extra files. For custom item_model IDs, add configs to set materials like PAPER or DIAMOND_SWORD.

your-pack.zip
├── pack.mcmeta
├── assets/
└── ItemsAdder/
    └── contents/

Copy your plugin's contents folder into ItemsAdder, beside pack.mcmeta.

Files are detected automatically. Custom item_model IDs without a material use PAPER.

Convert your pack

Experimental
Experimental
Advanced options

AT A GLANCE

Feature checklist

What this beta can do today.

FeatureSupport
Custom 2D & 3D itemsLegacy and modern item models, including both rotation formats.Supported
Inventory icons & Geyser mappingsIncluded in your download. 3D inventory icons are approximate renders.Supported
Animated item texturesHeld and worn items animate; inventory icons stay static.Partial
Item statesBow, crossbow, fishing rod, shield and trident states; in-game behavior may vary.Partial
Custom armorWorn textures from supported equipment assets or armor links. Name matches are reported.Partial
Custom elytrasExperimental extension for Paper servers; no proxy support.Partial
Furniture & item displaysExperimental extension. Entity translation, FIXED positioning and uniform scale.Partial
Modern item_model definitionsDirect models, numeric CustomModelData ranges and common item states. Advanced rules remain partial.Partial
Fonts & custom menusNot converted yet.Not yet
SoundsNot converted yet.Not yet
Placed custom blocksNot converted yet.Not yet
Custom mobs & ModelEngineModels and behaviors are not supported.Not yet
Tint, emissive textures & enchantment glintNot fully reproduced yet.Not yet

Support depends on your pack. Your download includes a report of anything skipped.

Inventory icons from your converted pack. In-game appearance may vary.